![](https://static.wixstatic.com/media/4bd7f1_350922064253478b9a313d97654b31c2.jpg/v1/fill/w_1680,h_1050,al_c,q_85,enc_avif,quality_auto/4bd7f1_350922064253478b9a313d97654b31c2.jpg)
![](https://static.wixstatic.com/media/4bd7f1_3e31e73d6d5b4dd89b8b2e0bfcca3870.png/v1/fill/w_969,h_359,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4bd7f1_3e31e73d6d5b4dd89b8b2e0bfcca3870.png)
![](https://static.wixstatic.com/media/4bd7f1_d02d61ac6a1843948debc7fa2bfe332d.jpg/v1/fill/w_601,h_590,al_c,lg_1,q_80,enc_avif,quality_auto/4bd7f1_d02d61ac6a1843948debc7fa2bfe332d.jpg)
The Dre'Majuri
The Dre'Majuri is the mages guild of Cirra'Liel. Started by a young dragon who had an affinity towards magic. A small cove under the tavern of Winchester houses some scroll work and a secluded place for an aspiring mage.
The guild is a neutral ground for those who would be interested in guidance of magic training. All through it is not wholey established yet, it will allow those who are curious to seek out The Dra'Drudere's guidance.
We are neutral, all hostilities towards another on the confides of the Dre'Majuri are null and void. We are all on the same page as we seek knowledge and wisdom of magic.
We guide the aspiring prospects onto their path. to become mages. whom can control their gifts without much problems. Magic is a neutral field, and each nation should have their rules on how magic can be used in their territories.
A dragon's gift is their longevity. With age they can grow more wise and learn more. They are good teachers if shown respect.
We are the Dre'Majuri, guidance to magic.
Current Lead: kiros.sirnah
What is an Arcane Caster?
An Arcane caster is all about their ability to draw upon the Weave, the source of arcane power that runs through a magical land like veins. Mages may learn how to call upon the Weave in a specific land and manipulate it for their spells.
Mages have a wide source of magical disciplines, or "Schools" that they may concentrate their learning on, but as arcanists they can learn any variety of schools and create their own spells, experimenting with power in dangerous and amazing ways.
Spells
ALL members MUST have a current spell book on file with the guild leader. You are free to create what spells your character may have but don't go nuts taking them all. We recommend the following......
Level 1 - Initiate - 8 Spells
Level 2 - Apprentice - 12 Spells
Level 3 - Journeyman - 18 Spells
Level 4 - Master - No Restrictions
Below you will find a link to the Pathfinder list. It's big but that's ok that means you have extra amount of flexibility into creating your own spell list to suit your character! If you click the spell in the charts you will see and expanded version of the spell with info on Range, effects, Ect.
http://www.d20pfsrd.com/magic/spell-lists-and-domains
You'll see they go to level 9 and as such the following limitations apply to what spells you may gain at what level:
Level 1 - Initiate 0-2 Level Spells
Level 2 - Apprentice 3-5 Level Spells
Level 3 - Journeyman 6-7 Level Spells
Level 4 - Master 8-9 Level Spells
*To create your spellbook, please grab the template from the welcome hub.
Ranking Within The Guild
LEVEL 1 - LEVEL 3
1. Submit Notecards of at least 4 spell-related Role Plays in this template. Single rps handed one at a time will not be considered. Some examples of RP's that are acceptable for ranking include:
* Actual spell rp (at your skill level ability)
* Teaching/mentoring a fellow mage
* Discussing your way of casting with others
* Solo RP's where your character studies or meditates
* Creating level-appropriate rituals
2. Submit 1 "Learning RP." Some examples of RP's that are acceptable to meet this requirement for ranking include:
* attending a sim class
* a private "ic class" with the current Guild Leader(s)
* an rp where you are taught a skill by an Elder Mage in your area of magic (use mage group chat to find someone!)
3: Submit your desired new Spell Book. Follow the recommended guidelines for the amount of spells you should take. Feel free to add a few more but spell book with over abundance of spells will be rejected.
Level 1 - Initate - 8 Spells
Level 2 - Apprentice - 12 Spells
Level 3 - Journeyman - 18 Spells
Level 4 - Master - No Restrictions
LEVEL 4 MASTER
Level four or rank of Elder is a Grand Master Level. To reach this Level you must contact the Current Guild Lead for more details.