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The Silver Bough

Druids are a class of their own. They can heal but they are not clerics or shaman, they are practical and sometimes magical healers using nature as their restorative resource. Druids can perform spells and magic but they are not mages. They must be at one with nature and hold a respect for it, the cycle of life and balance in order to use nature in a mystical manner to restore balance and defend.

Druids are often neutral in nature, finding balance even between good and evil.   This however is not always the case as some are known to take advantage of the rich magical energy around them for more personal or darker gains.

 

Druids call upon the forces of the elements for their powers: Light, Darkness, Fire, Wind, Water, Earth

As a Druid works with the elements, they eventually become masters of only one of them, and moderately skilled with others. While you can rp using all the elements, you should choose only one that you master.

 

 

Current Lead: rayne.mirabella (Hiring)

 

Skills Within the Guild

This is a list of basic skills. Please feel free to use your own imagination to create your own spell book if you wish. Any spells you create must be approved by the guild lead and must stay within the limits of your current rank.

Below is the Link to the D&D site where you can derive alternate spells from.  You may also create your own, but keep in mind to keep the spells within your current rank, the spell level range is listed next to each Rank.

http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---druid

Level 1 - Aspirant 0-2 Level Spells
Level  2 - Guardian 3-5 Level Spells
Level 3 - Master 6-7 Level Spells
Level 4 - Elder 8-9 Level Spells

Don't see a Spell you want?  Put in a request/application for one with the Guild Lead!

Weapons and Armor

While a caster's guild does not restrict what a caster is allowed to wear or wield in combat, common sense is needed. If you are ever in doubt as to what makes sense for your character or path, please speak with your Guild lead.

Ranking in the Guild

LEVEL 1 - LEVEL 3
1. Submit Notecards of at least 4 spell-related Role Plays in this template.   Single rps handed one at a time will not be considered. Some examples of RP's that are acceptable for ranking include:
     * Actual spell rp (at your skill level ability)
     * Teaching/mentoring a fellow druid
     * Discussing your way of casting with others
     * Solo RP's where your character studies or meditates
     * Creating level-appropriate rituals
     

2. Submit 1 "Learning RP." Some examples of RP's that are acceptable to meet this requirement for ranking include:
    * attending a sim class
    * a private "ic class" with the current Guild Leader(s)
    * an rp where you are taught a skill by an Elder Druid in your area of healing (use mage group chat to find someone!)

3: Submit your desired new Spell Book.  Follow the recommended guidelines for the amount of spells you should take.  Feel free to add a few more but spell book with over abundance of spells will be rejected.  


Level 1 - Aspirant -  8 Spells
Level 2 - Guardian -  12 Spells
Level 3 - Master 3rd - 18 Spells
Level 4 - Elder - No Restrictions


LEVEL 4 ELDER
Level four or rank of Elder is a Grand Master Level.  To reach this Level you must contact the Current Guild Lead  for more details. 

 

 

 

 

*To join the guild and create your spellbook, please see the info pack in-world at the Welcome Hub!

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